greg-wood.co.uk

The homepage of web designer Gregory James Wood

Blog entries posted in design

  • Flog the alive horse instead

    We get told to "innovate" a lot in the web industry. New ideas, practices and technologies are thrown at us on a daily basis, each post in your feed reader as innovative as the next. In terms of design we're looking everywhere but at a screen for inspiration, using all sorts of CSS trickery to enhance our pages for a lucky half dozen, and using the latest trendy real-world texture to make our sites stand out. But if everyone's doing the next innovative thing, how original can we really be?

  • Negative hovers piss me off

    You heard. Web links that behave negatively when you hover over them piss me off. I don't know why, and I know it's not a massively significant issue, but it seems like a lot of people (including myself in the past) regularly fail to grasp the point of a hover/focus state.

  • Hell Yes

    The act of jumping on bandwagons often proves to be a frustrating and disappointing exercise, and for good reason. The fact is that if a large amount of people like something, it's generally shite in some way or another; Keane, Carlsberg, Nike, Pirates of the Caribbean, Communism. The list goes on. The bandwagon syndrome however, does have its advantages and sometimes reaffirms your faith in the oh so fickle "let's all do the same thing" mentally.

  • Ben Saunders and his North Pole Speed Record

    Ben Saunders and his North Pole Speed Record

    Ben Saunders is a polar explorer, an athlete and a legend. At Erskine Design we got the pleasure of working with Ben on a website for his latest expedition; a solo speed record to the North Pole. Seeing as I had a significant role in the project, I thought I'd talk about some of the directions and decisions that were made during it's development.

  • A little more about the redesign

    Designing a website for yourself is a hard thing to do. When I started designing this site I had a hundred different ideas that I wanted to implement. I wanted to reference this era of design, a bit of that one, and maybe use these photos and this typeface, etc. Seeing as I've reached a design that I'm pretty happy with, I thought I'd talk a bit about two of the main directions I took.

  • Photoset: Penguin Books

    Penguin Books

    Last week, Monsieur Collison and I raided the lovely Oxfam shop in Hockley, Nottingham on the basis that the front window was full of a massive display of beautifully designed Penguin books. My credit card took a bit of a beating but these look lovely on my shelves in the lounge.

  • Sod It, It’s Live

    A brand new website, coming in your browsers! It's been 80% finished and I've been 80% happy with it for a few months, so today I just thought fuck it, I'll 'launch' it. So here it is, the new greg-wood.co.uk, a deliciously organized foray into the abnormalities and oddities of my grey matter. Or something.

  • Photoset: Found Steam Train Type

    Found Steam Train Type

    Now that I've got a nicely operational blog (albeit not online yet), I can start to post some of the stuff that's been accumulating over the last 3 months or so. Ages ago El and I went on some old fashioned steam train and although I can't remember why we didn't just drive, the journey was full of classic British graphic and type design. Enjoy...

  • Things to do and things to come

    This post is mostly for my use, but I would love some feedback on the current state of this site, to help its evolution. I'm not changing anything radical, just adding, tweaking, maintaining. What follows is a to do list for me, basically.

  • Some Thoughts on Vertical Rhythm

    There's been a fair amount of discussion regarding the subject of vertical rhythm recently, and I've found myself reading a number of blog posts and visiting websites publicizing their use of vertical rhythm techniques. For the first time in while (especially so considering the amount of respect I have for such designers using the techniques) I've found myself looking upon the subject with the air of a sceptic.

  • Why Even a Web Designer Needs Paper

    Recently I completed some design mockups of an online gaming magazine (to start development soon) and if I must say so myself, I'm pretty proud of them. This article shows how useful pens and paper were during the initial stages of the design process.

  • Usability is common sense

    In the same way many web designers urge others to take inspiration from everything, not just other websites, I think the same can be said for usability and user experience. Recently returning from a ten week travelling trip, I've been using a lot of real world services, each presented differently in different countries. Sometimes, using these services was a lot more difficult than it should have been, and I gained some insight into the importance of usability.

  • Does web design appeal more to the scientist or the artist?

    I'm not talking about actual scientists or artists here. I'm talking about the scientist and the artist within ourselves. I'd like to hear your opinions on this, so whether you like all things expressive or prefer your answers in black and white, read on and jon the discussion.

  • Just a few bits

    Primarily, the new Team Sangreal website has been successful launched over the last over the last hour. Being a part of this close-knit gaming community, it's making me feel nice and warm inside to receive nice compliments from the other members. As with most medium to large projects, there are few things to smooth over (I think I've fixed most of the layout/IE problems), but it's still looking good. Check it out. There's also a brief write up of this project in the work section, of course.

  • A little about constraints

    As someone with a super keen interest in websites, I often browse whilst thinking in the back of my mind, "how and why was this particular site designed?". One thing that has been niggling me over the last few weeks is the visual wrapper. You know the one. It's basically a column, usually about 780 pixels wide, often horizontally centred, that houses the content. Often it has a white background and maybe a slight shadow on either side. My question is this: why as web designers do we so often constrain ourselves with a fixed pixel visual space in which to work?

  • My First Realign

    It's been a while in the making, mostly due to lack of free time to work on it, but finally my site is live again. It's a relief to be honest, I'm sure many of you who make websites get that slow down (sometimes disguised as can't-be-arsed) feeling coming towards the end of a project, something that played a large part in the development of this site.

  • What Motivates Your Redesign/Realign and How do you go about it?

    I've been having trouble defining myself on the web. I've been staring at three photoshop documents for hours trying to convince myself they are good enough. The pink tree thing you see now is the result of me deciding to go into web design after years of doing it as a hobby, but without ever really knowing what I was doing. I'd love some feedback on this post so if you read it, try and piece the bodged comment form together and reply.

  • Restyling

    I've been inspired. Kicked into action due to all the recent restylings, I have decided to fill my spare time creating instead of sitting on my arse half watching Eastenders, half browsing Technorati.

The humans are coming!

blogroll; noun; a list of links to other blogs or websites that the author regularly likes to read

Feed Me!

RSS feeds, for all your content-to-desktop needs!

Feed me what? I hear you ask. Well, RSS feeds are a fantastic way of getting content from your favourite websites delivered to your desktop. No need to trawl through your favourites checking for updates! Especially useful for arse-ugly websites.

Copyright © Greg Wood http://www.greg-wood.co.uk 2007 | Everything here protected and licensed using a Creative commons license | Get some RSS

Beam me up (to the top of the page), Scotty